How to install and setup Holographic Displays
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What is Holographic Displays
Using this plugin will allow your players to see holograms through the world.
Plugins Tab
Go to Game Panel and select your server
Click on the Plugins tab
Search for Holograpgic Displays and click Install
Restart server
SFTP
Download Holograpgic Displays
Connect to your server with an SFTP client
Look for the “plugins” folder
Upload the .jar file to the “plugins”
Restart server
BungeeCord (SFTP)
Download Holograpgic Displays
Connect to your servers with an SFTP client
Look for the “plugins” folder on all servers, including BungeeCord
Upload the .jar file to the “plugins”
Restart servers
Sponge (SFTP)
Download Holograpgic Displays
Connect to your servers with an SFTP client
Look for the “mods” folder on all servers, including BungeeCord
Upload the .jar file to the “mods”
Restart servers
To create a hologram, use /hd create <name>.
Note that the hologram is going to be created at the position where the player that issued the command is.
You should be able to see this now:

To set a line of a hologram, use /hd setline <hologram name> <line number> <new text>.
To add a new line to the hologram, use /hd addline <hologram name> <text>.
You can make your holograms look better by coloring and formatting them!
We achieved this result by using: /hd setline example 2 &6&lThis is the hologram's second line
To move a hologram to a different place, use /hd movehere <hologram name> The hologram will be moved to the player’s current position.
To delete a hologram, use /hd delete <hologram name>
To display an image in a hologram, upload the image to /plugins/HolographicDisplays/ and use /hd readimage <hologram name> <image> <hologram width>

You can also use placeholders on your holograms to make them more dynamic! Below, you can see a table with useful placeholders.
Placeholder
What it does
{online}
Displays the number of users on the server.
{max_players}
Displays the number of available player slots.
{time}
Displays the real world’s time.
{player}
Displays the player name. (ProtocolLib v3.6.4+ required)
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